Theodrik

Description:

Investigator Wizard CR 3
Source NPC Codex pg. 179
XP 800
Human diviner 4
LN Medium humanoid (human)
Init +8; Senses Perception +5

Defense

Without mage armor: AC 14, touch 14, flat-footed 11
AC 18, touch 14, flat-footed 15 (4 armor, +1 deflection, +2 Dex, +1 dodge)
hp 22 (4d6
6)
Fort +2, Ref +3, Will +5

Offense

Speed 30 ft.
Melee club 1 (1d6–1)
Ranged light crossbow +4 (1d8/19–20)
Spell-Like Abilities (CL 4th; concentration +8)
7/day—diviner’s fortune (
2)
Diviner Spells Prepared (CL 4th; concentration +8)
2nd—cat’s grace, detect thoughts (DC 16), web (2, DC 16)
1st—comprehend languages, feather fall, mage armor, magic missile (2)
0 (at will)—dancing lights, detect magic, detect poison, message
Opposition Schools illusion, necromancy

Statistics

Str 8, Dex 14, Con 13, Int 18, Wis 12, Cha 10
Base Atk +2; CMB +1; CMD 15
Feats Combat Casting, Dodge, Improved Initiative, Scribe Scroll
Skills Diplomacy +4, Intimidate +4, Knowledge (arcana, local) +10, Knowledge (geography, history, nobility, religion) +8, Perception +5, Sense Motive +5, Spellcraft +11
Languages Common, Draconic, Dwarven, Elven, Orc
SQ arcane bond (ring of protection +1), forewarned
Combat Gear potion of cure moderate wounds, scroll of detect thoughts, scroll of knock, scroll of locate object, scrolls of sleep (2), wand of color spray (20 charges); Other Gear club, light crossbow with 20 bolts, ring of protection +1, manacles, spellbook, 125 gp

Bio:

Theodrik

Superior Emerald Spire Superdungeon CiciWolf CiciWolf